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Within Media Magazine it talks of how the art of album cover is part packaging part advertising and often gives an insight into an artists personality. It also states that usually the best album cover art illustrates and accompanies the music in a way that creates a whole package. In my opinion I think that what the article is saying here is that the album/digipack has to link with the artist and the illustrations has to link with the genre of music that I am doing. With this in mind I will make sure to follow my artists genre of music which is 'Dance' and I will also make sure to design my digipack in a way that will connote the dance genre whilst at the same time giving some sort of hint as to my artists personality.
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When Christopher Budd is interviewing people within the album cover industry he asks questions about how the album cover is made and what it takes in order to make the best album cover and the answer he got is from 'Julian House (a creative partner in London agency 'The Intro Partnership'). She stated that 'we take most of our direction from the artist. More often than not this involves sitting down and talking with them about the ideas behind the album, anything they've seen that they liked (not just music related, but film, books etc). Then we'll go off and do several sets of visuals and present them, then home it down from there'. With regards to my artist I could think of what books, films and other such things he like but instead I can just look at the brief and judge by that what he likes and what he dislikes and from their I can build up my ideas within my head and draw it up on paper of what the digipack could possibly look like.
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Within the next part of the article I will be looking at how to deconstruct album cover art and in doing this it can be broken up into four main sections, these are; Who made it, why, how, for whom and for what purpose?, associations and connotations, signs and symbols and composition and framing. When looking at the first part of the deconstruction it is much like what I have already talked about with regards to the art of an album cover is usually to promote the artist, to make it eye catching (it will usually be reproduced not just on CD covers, but also posters), and to tell us something about the musicians and the music behind it. While the immediate target audience is likely to be those who frequently buy music, and particularly those who favour the specific band or genre, the artwork may be designed to attract a wider audience. As I have talked about earlier with regards to this aspect of my digipack design, I think I know what I have to cover with regards to this section as I have talked about it earlier but I know that DJ Boosh's personality has to shine through the digipack in order for it to be success. The second section of the four, associations and connotations is also important as you have to consider the difference between denotations, which means simply identifying the elements in the image and connotation, which means examining what meanings and associations they might link to. For example an image that denotes a powerful looking car may have connotations of speed or power; but in conjunction with other elements making up the art it might also have connotations of escape, or thrill-seeking, for example. On a hip-hop cover it may well have connotations of conspicuous wealth and extravagance, given that genres conventions. This will be an important aspect of my digipack as I am going to have to make sure to have something on my digipack that connotes the genre of 'house/dance'. I am also hoping of connoting the fact that we are using intertextual references in our music video by perhaps mocking a design of a different pop artist that we are mocking within the video.
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The final two sections are just as important as the first two and this next section, signs , symbols and codes links in with the section that I had just talked about as a sign is a representation that refers to something else and has meaning, such as the car. A code means the structure of how sings are organised into systems to make meaning. These are usually divided into the technical (for example, what techniques are used to make the image, such as camera angles and lighting?) and the symbolic (what subtle indicators are there in the tex to create the meaning, for example details of clothing or the arrangement of objects?). There are also written codes that include the use of language and text layout. This is very important with the regards to my digipack as I am going to place close attention to the positioning of characters within the design as I am thinking that I could have the four main dancers as black bodies standing there, with one guy stood out with head phones in his ear. The final section of the four is composition and framing. This section links in with the previous section as it talks about if there are are numerous objects or figures in the scene, is one of them favoured? are they all in focus? how is the image framed? this links in with what I have said before about the previous section as my initial idea is having the four dancers with no expressions in their faces as they will be black silhouettes and where the composition and framing comes in is how the guy is standing more in front of the other 3 dancers with headphones in.
This articles originated from 'Media Magazine' (September 2012) Interviews by Christopher Budd
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